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Old Dec 04, 2006, 11:53 PM // 23:53   #21
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Quote:
Originally Posted by Lambentviper
seriously, there would be no such thing as a double strike with one dagger....and it would be impossible to use DUAL-attacks...the assassins most prestigious asset.

And this is just a personal thing...but i really dislike people who spell the same word wrong about 20 times in a row in 1 paragraph...then does it again when someone replies using the CORRECT FORM OF THE WORD. asjofhshvghsdbv

/endtroll -.-
Thanks for pointing it out, you're very closed minded if you don't like people that spell things wrong, whether they spell it wrong every time or not. Duel is a word which is spelled correctly, I was just using it in the wrong way, and I am not a good speller, just no one has pointed out to me before that I use using it wrong...But NOT spelling it wrong. I do spell things wrong often. So what?

Now staying on topic, there has only been one person that has shown they understand what I'm talking about. Dual wield is exactly what the assassin is doing right now, the only noticeable difference would be the daggers would be split up and you would be able to use different daggers in each hand instead of the set that can not at this point be separated. If any of you still don't understand this, you must be very new to RPG's. Please don't comment any longer on my posts if you don't understand what I am talking about. I changed the idea of what the original poster was talking about because as I said it would make more sense making the second dagger an actual offhand, not giving the assassin a focus item or shield. That of course does not make sense.

Last edited by TABellis; Dec 05, 2006 at 12:04 AM // 00:04..
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Old Dec 05, 2006, 12:02 AM // 00:02   #22
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I'd like to see throwing daggers for assassins instead, that have a different attack speed and damage than normal dagger.
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Old Dec 05, 2006, 12:03 AM // 00:03   #23
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Quote:
Originally Posted by quickmonty
Yes .... a weapon in one hand, and a shield or focus item in the other. We could call it ............................................. a warrior!
qft
if you want a sheild or a focus, run a sword or axe warrior.
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Old Dec 05, 2006, 12:09 AM // 00:09   #24
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Seperate daggers.... Why give a sin zealous and/or vampiric, sundering, furious etc or any combination of those, and let the other classes be inferior with only one mod? 0.o I mean, are dual and critical strikes not enough?
And to the guy who said Ninja's use a sword etc: sins are no ninja's, they assassinate ppl quick.
To the OP: u can already let the sin use a sword and a shield.....................
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Old Dec 05, 2006, 12:15 AM // 00:15   #25
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I want to be a shield ninja, and I want it NOW!
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Old Dec 05, 2006, 12:32 AM // 00:32   #26
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Originally Posted by TsunamiZ
Anet make ASSASSIN OFF-HAND! So we can make warrior sword assassins that have dont use shields--for better looks too!
A warrior build should be about dealing and taking damage. In a team the warrior should be focusing aggro on himself and allowing the other team members to get on with their jobs without a lot of enemies jumping down their throats. Thats why there atr 'tank' builds. If a warrior is popping in and out of a mob he/she is not doing the job that he/she should be doing. In a good team a warrior doesn't worry about health(thats a monks job). I'm sure that a orro farming team wouldn't be very happy if the war/sin suddenly disappeared from the middle of a battle to pop up elsewhere leaving them to wear the full force of a enemy group wouldn't be too impressed.
Creating such a off-hand has no practical use in GW gameplay. Bad idea.
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Old Dec 05, 2006, 12:47 AM // 00:47   #27
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lol... i laughed when I saw this... they have daggers... want a warrior.. make one..

/notsigned (and not worried about it happening either.)
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Old Dec 05, 2006, 01:21 AM // 01:21   #28
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katana/tanto samuri and ninja both used similar combos. A decent sword and short sword/large knife combo is not uncommon. So i can see what the OP is aiming for here. The problem is there would be a lot of programming and skill changes on the part of Anet to make it work. I could see assassins being the only dual weapon wielders though.


Just a point, I dont think anet will ever do this so its not a big deal just more of a point of debate.


~the Ninja Rat~



*side note: why didnt we see more asian weapons in factions? Alot of the weapons were still basically european.
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Old Dec 05, 2006, 01:53 AM // 01:53   #29
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Assassins need a skill where they throw a Shuriken at their opponent, jump on top of it, and punch their opponent in the face just as it stabs them, killing them instantly (make it do like 5,000,000K dmg or something).

Also, they should have a skill where they attach a string to every hair in the opponent's body, and then rip it all out at once. The look on people's faces would be priceless.
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Old Dec 05, 2006, 02:20 AM // 02:20   #30
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Quote:
Originally Posted by Njaiguni Blaze
Seperate daggers.... Why give a sin zealous and/or vampiric, sundering, furious etc or any combination of those, and let the other classes be inferior with only one mod? 0.o I mean, are dual and critical strikes not enough?
Point taken. This is an understandable unbalance, and that's where dual wield for all melee weapons comes in, but that's a whole other debate, already posted on another thread.

Just so everyone knows, I do not dissagree with what is already in place. I just like the debate because I think dual wield in general is sweet and should have been made possible from the start.
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Old Dec 05, 2006, 02:52 AM // 02:52   #31
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It would obliterate the current animations for the attacks, and if you had the speed of daggers with zealous AND vampiric, you'd turn things into mush. And what if you were stacking bleeding mods? 66% longer bleeding! nothankyew.

/notsigned
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Old Dec 05, 2006, 03:04 AM // 03:04   #32
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I love daggers, But i agree with you - most professions can have the option of a two handed weapon, but aren't limited to it.
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Old Dec 05, 2006, 03:07 AM // 03:07   #33
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Quote:
Originally Posted by Priest Of Sin
It would obliterate the current animations for the attacks, and if you had the speed of daggers with zealous AND vampiric, you'd turn things into mush. And what if you were stacking bleeding mods? 66% longer bleeding! nothankyew.

/notsigned
I've already addressed the Zealous/Vamp, normal attacks would be normal, zealous would get +1eng, and Vamp would get +3 hp, the character would also suffer -1 eng rgn, and -1hp rgn, there would be no unbalance from this, or overpowering, the the mods would not stack with the same mod, I would think that would be obvious, that is why I said before that you would use a %poinson and %bleeding for example. The only mods that would stack are the mods that stack already. This really isn't that hard to understand people, this is already being done in many other RPGs. Anyway, the only unbalancing it would make is that Sin's would get more mods than other classes that don't use dagger, and this I have already admitted to as being unbalanced.

Read first before you post your point.
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Old Dec 05, 2006, 03:27 AM // 03:27   #34
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Well, if Assassins are given off-hands, say like the Katana and a dagger combo, then it would be only far to give warriors true two-handed swords. It looks strange when wielding a Katana or longsword with one hand for instance.
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Old Dec 05, 2006, 03:47 AM // 03:47   #35
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Quote:
Originally Posted by Azagoth
Well, if Assassins are given off-hands, say like the Katana and a dagger combo, then it would be only far to give warriors true two-handed swords. It looks strange when wielding a Katana or longsword with one hand for instance.
This is already being talked about in another thread: old classes, original skills.

Last edited by TABellis; Dec 05, 2006 at 03:52 AM // 03:52..
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Old Dec 05, 2006, 07:50 AM // 07:50   #36
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OMG! warrior used to use polearms too, so now we have to make those! oh, what about nunchuks? now we need those too! and hey...why arent there any GRASS SPELLS! now we need another line of magic. and hey, some archers used crossbows, so quick! add those in. listen to yourself talk..this is a game, not a history lesson.
/notsigned
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Old Dec 05, 2006, 08:09 AM // 08:09   #37
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/notsigned

Like 4ssassin said, this is a game, not a historical recreation. Getting new weapons for assassin would unbalance the game again for a time, and make all the other classes demand more weaponry too.
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Old Dec 05, 2006, 08:42 AM // 08:42   #38
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Quote:
Originally Posted by FelixCarter
Assassins need a skill where they throw a Shuriken at their opponent, jump on top of it, and punch their opponent in the face just as it stabs them, killing them instantly (make it do like 5,000,000K dmg or something).

Also, they should have a skill where they attach a string to every hair in the opponent's body, and then rip it all out at once. The look on people's faces would be priceless.
lol, omg that was too funny

/notsigned
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Old Dec 05, 2006, 08:46 AM // 08:46   #39
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TABellis, the problem with your approach is that you're replying to people who have only read the OP's post. I would make another thread myself...

Quote:
Originally Posted by 4ssassin
OMG! warrior used to use polearms too, so now we have to make those! oh, what about nunchuks? now we need those too! and hey...why arent there any GRASS SPELLS! now we need another line of magic. and hey, some archers used crossbows, so quick! add those in. listen to yourself talk..this is a game, not a history lesson.
/notsigned
*sigh* don't post in this thread again please. GuildWars has taken themes and have based many skills based on past events... AKA History. Anet does not need to base every single aspect off of historical events, but be aware that they have done so. Most ideas that are suggested are based off of things that have actually happened. Even game improvements that would make gameplay more sense have been taking out of rl context. Digressing the daggers to one hand each doesn't imbalance the game if you tookt he time to think for it.

Last edited by Terra Xin; Dec 05, 2006 at 08:50 AM // 08:50..
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Old Dec 05, 2006, 08:47 AM // 08:47   #40
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Quote:
Originally Posted by Perynne
Like 4ssassin said, this is a game, not a historical recreation. Getting new weapons for assassin would unbalance the game again for a time, and make all the other classes demand more weaponry too.
Although I think that a whip for Beast Mastery is kinda cool.

Or how about a tasty weapon for the Assassin? Like a donut. A really deadly donut with like sharp edges. Like... A jelly-filled donut... And the jelly is poison. And like, the sprinkles can be little blades. It can be for like Deadly Arts or something. That's one hell of a donut, I'd say. Wouldn't want to eat it but... Whoa, watch out when you see it flying at your face.
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